![]() ![]() ![]() According to Leap Motion: "The OSVR partnership is the first in a future lineup of head mounted displays that will feature Leap Motion's technology built in. See our most recent OSVR hands-on at GDC 2015.Īlso note: This might just be the first in a line of Leap Motion VR headsets. The OSVR Hacker Dev Kit will be available through OSVR's web store beginning in May of 2015. "By letting the user connect directly with the VR environment," said Michael Buckwald, CEO and Co-founder of Leap Motion, "hand tracking allows virtual reality to be as natural and intuitive as interacting with the real world, giving the user a powerful sense of presence and immersion." Below: the first time OSVR was shown to the public at CES 2015 – already working with Leap Motion attached (in a rudimentary fashion) to the front of the headset). Before using, enable Allow Images through the Leap Motion Control Panel to enable video passthrough. It has not been tested on the latest V4 beta. Leap Motion hopes that headset manufacturers will one day integrate this sensor directly into their hardware, making your hands a standard input mechanism for VR without requiring gloves.Above: the OSVR Hacker Dev Kit with Leap Motion faceplate. This virtual reality app requires the use of an HTC Vive or Oculus Rift, a mounted Leap Motion Controller (using the VR Developer Mount unofficial alternative ), and the Leap Motion Orion software. In addition to the software and mount launching today, Leap Motion also showed me a demo with a prototype sensor the company calls “Dragonfly.” Strapped to the front of an Oculus Rift, the sensor can see a wider field of view than your own eyes, meaning it can track your hands even when you can’t see them. While moving the Leap Motion camera from the desk to the Oculus Rift required some changes to the software that tracks your hands to account for the new perspective, there doesn’t seem to have been any noticeable drop in speed or accuracy. As I wrote back in May, Leap Motion’s software has already gotten to the point where the tracking is almost instantaneous, with an imperceptible amount of lag between moving your fingers and seeing it happen in front of you. In a demo of Leap Motion’s controller strapped to the Oculus Rift Dev Kit 2, I got to see first-hand how well the company’s software does at tracking the bones in your fingers in a virtual environment. As with the Oculus Rift itself, it’s not really meant for the general public - developers and those savvy enough to mod games themselves are the only ones who are going to have anything to do with the Leap Motion’s new virtual reality features for at least the next few months. ![]() As I slap away the jellyfish/plasma ball hybridthing, thats floating in. ![]() You can see the original Princess Castle and Bobomb Battlefield in sterescopic first person using the. This is an attempt to get that same kind of feeling by taking the classic to the next level in gaming. The mount costs $20 but requires Leap Motion’s $80 controller to be of any use. Combine the power of the Oculus Rift and Leap Motion, and magical things can happen. If youve played the original, youll remember what a massive leap experiencing it was from the 2D Mario games before it. “If virtual reality is to be anything like actual reality, we believe that fast, accurate, and robust hand tracking will be absolutely essential,” Leap Motion co-founder David Holz writes in a blog post. The company hopes that developers will integrate Leap Motion into virtual reality experiences rather than (or in addition to) keyboard and mouse or controller input. This mount launches simultaneously with a new version of Leap Motion’s SDK that enables the device to keep track of your hands from headset’s perspective rather than below. Today Leap Motion is launching a mount for its PC peripheral that lets you track your hands in virtual reality applications by attaching it to the front of the Oculus Rift or other headsets. ![]()
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